Ce que j’ai appris en animation pour adultes cette semaine 2

97 100%

""
+
Volume up
-
Volume down
Leap 10 sec. Shift pressed - 20 sec
space
Play / Pause
Shift + S
On / Off slowmo
0
9
Go from 0% to 90% length of video
O
Show / Hide overlay menu
M
Mute / Unmute
Home
To the start of video
End
To the end of video
B
Open google in new tab (Boss mode)
F
Fullscreen
Back auto 1080p 720p 480p 240p 144p
Back 0.25x0.5x0.75xNormal1.25x1.5x1.75x2x
00:00/16:01
1x
Image preview Autostart
Turn off if you see the green screen
Subtitles French (auto-generated) Speed 1x Quality 1080p

Report issue

Hide subtitles
Back Off German (auto-generated) English (original) Spanish (auto-generated) French (auto-generated) Hindi (auto-generated) Hindustani (auto-generated) Italian (auto-generated) Portuguese (auto-generated) Russian (auto-generated) Turkish (auto-generated)
0 / 0
À propos

This video shows a couple of things I learned this last week mostly focused on Daz3d. I learned how to animate the D-Former object to allow for something akin to jiggle physics in an animation. It is kind of a pain in the ass to use but it does work for what is necessary. The other thing I kind of learned is the existence of a Blender addon called "Spring Bones" that are built specifically for jiggle physics. I am still learning how to use them as well. I need to get better at building armatures and rigging models.

Publié par D4rkShepherd
il y a 21 jours
Transcription vidéo

Je n'avais pas le micro.

D'accord, donc, un deformeur animé.

Alors, on crée le déformateur.

On a déjà notre modèle dans cette pose.

Je vais le refaire parce que j'ai tout foiré.

Afficher plus
Commentaires
Veuillez ou pour publier des commentaires
Les cookies nous permettent de fournir nos services. En utilisant ce site, vous acceptez notre utilisation des cookies. En savoir plus
Copy video URL
Copy video URL at current time
Help
Report streaming issue